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World War 3: Smoleńsk

I worked on the level from early blockout to final polish and lighting setup. I had a great opportunity to lead awesome WW3 environment team.

My main responsibilities was creating target quality models, textures, materials and leading team to keep consistent assets content.
Creating Berlin level was really a team effort. Special thanks for Łukasz Pyka for a great optimization.

Screenshots taken when the game was released in the form of Early Access.
https://worldwar3.com/